ago. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. You can declare a special war to get rid of the criminal offices though, so if you're confident that you can scrape through that with at least. 2. Even with expansion prohibited, they still keep their existing claims and will take territory in Total War conflicts. 25 influence a month, and you can integrate them if you want. . It'll stop a legitimate megacorp from doing business though, because they can't make commercial pacts even with their sovereign. To release a vassal state: Bring up the Diplomacy Menu. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. 2k malus. Various subsidies from the overlord or tribute from the subject. Nope. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. Yeah it's way too easy on lower/scaling difficulties to rush a fleet and mostly peacefully vassalize the entire galaxy before midgame. 0 unless otherwise noted. 'War score' at the beginning of war says it's -200. Two ways to get a vassal. #3. Subsidies follow the same rule but are only valued at about 1/10 of the tributes. 541. Correction: Only voluntary protectorates give you influence. Tributaries aren't very useful. Stellaris vassal vs tribute State subordinate to another state This article needs additional citations for verification. Cede: Best option for purgers (if you have diplomatic or military means to mitigate the repercussions). Is there a way to force a neighbour to become your vassal with the new. Even egalitarians have a vassal type called "Sister Republic" which is just a vassal in name only. Well it depends. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. Even before 3. You can't change it because they're not a vassal. There are situations where you want the claims, other where you don't and sometimes you only want a bunch of them. Jump to latest Follow Reply. • 7 yr. tributaries give you a significant portion of their economic output. I'm fairly sure I've made allies into vassals or at the very least Dynastic Marriages into vassals, but I'm wondering, after you make a nation a Tributary, can you later make that country a vassal? Just trying to plan my take over of Indonesia as Japan. Based on our modern understanding of politics and demographics, it’s doubtful that a galactic empire would enjoy the amount of political stability that it does in Stellaris. Hives have great growth potential, but they face the same drag as everyone else. There’s no natural way to swap without releasing them at one point. Currently, pretty much the whole galaxy is my vassals and also members of my hegemony, except for one who has been my ally since the very beginning. CalebS92. Seems better to release and conquer?Method 2: Demanding Vassalization. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. Correction: Only voluntary protectorates give you influence. ago. These are broken into Basic, Advanced, or Strategic resource groups, and Research. Just make sure to status quo on vassal wars instead of fully win them, which will convert all captured enemy territory to your side as a vassal and make them your ideology so they love you. ) 1; Reactions:The peak of this was the try to change a vassal contract with a self released vassal. And for the stronger empire, you could benefit from having weak allies, but still stronger-than-vassal allies to aid you. On Small sizes and larger, they add a Militarist. However, vassals do drain your influence and cost even more to integrate. Remember the better 'overall relation' you have with the vassal also improves their loyalty generation. edit: i just tried this and it dorsnt work this way - the relation-improve numbers gets reduced to its new cap once you cancel the tribute or tribal vassal. Tributaries are mostly free, they can expand and do diplomacy but need to pay you a quarter of their income. The rights and obligations. Once an envoy is assigned to a task, it cannot be reassigned again for a year. This will make food-intensive economies like cloning vats supportable via tribute. Not the most exciting gameplay, granted, but super relaxing. It also has some special subject interactions that can be pretty useful in some cases. when in reality Bulwark or Prospectorium are better at science lol. Now, lets compare it to how far we are with fusion and what there is to know and what problems there are to solve. That's interesting, I didn't know (or I guess notice) that protectorates can colonize but vassals can't. Tribute is better for more powerful empires. In Stellaris you can research fusion reactors. A vassal or client state can be diplomatically annexed by its overlord through the Annex vassal option. Loyalty with Vassals is not realy an issue if you conquer a part of the galaxy, put your own species there and then release the vassal peacefully with your own dominant species. If it’s a tick, you. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. Every. It's sorta like the political version of slaves. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. The requirements for vassals and tributaries are sick. In Stellaris Terms a Federation is like a Alliance with benefits. One side is his border with my vassal. To do this method, whoever you’re trying to make your Vassal must be at peace. This page was last edited on 7 June 2023, at 04:39. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. So a criminal syndicate is doing its job and has a couple of branches open on my planets. Tributaries and vassals are just two different types of subject empires, alongside protectorates, subsidiaries and others. The names are kind of misleading and the exact opposite honestly, and could use a bit of a rework. Thus, the best way to increase research speed beyond a certain point in the endgame and a certain empire size is to. Communicate with the vassal and select the option; it should be the bottom most option available. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. The only way to do this is to cheese it. There is a walkaround of creating a single system vassal-> free empire and forming federation with them and all. Only existing. Heck if they like you enough they may even be amicable to becoming a tributary. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. Stellaris. Having a protectorate gives . submit or rebel), you're completely at the whim of what your vassal deems acceptable which is reflected in the acceptance value. Tributaries are much better imo. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. When demands come up, you’ll be given a variety of choices, one of which is “Vassalize. which likely won't happen unless you declare war on them with the Demand of vassalization. Vassals can potentially act as a buffer between you and other empires. At the end of a secret fealty CB war, the vassal in question immediately became a vassal of my vastly weaker Federation member IMMEDIATELY on my clicking the "you've won this war" button. Yes, there are some strategies that use vassals to form federations, create barriers, or use AI bonuses to your advantage. Starting with Hegemon (one of the most underrated origins, imo), I plan to integrate both neighbors then use the early boost in fleet power to cause early subjugation throughout the galaxy (GA, mid game scaling set to 2250). Best. It's sorta like the political version of slaves. In Stellaris you can research fusion reactors. #1 Danny Jun 18,. Go into the diplomacy tab with the empire you wanna vassalize. 6 though. 5. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. 9. Creating sectors is also entirely free, and doesn't take control away from you, so there's no real reason not to create them, except for the few extra clicks. Content is available under Attribution-ShareAlike 3. Bam, federation with just you and your vassals. Jump to latest Follow Reply. It reminds me of total war three kingdoms. ; About Stellaris Wiki; Mobile view So 15% basic tribute gives about -500 acceptance. I wouldn't mess with the scion. Mar 29, 2022; Add bookmark #14. Involuntary protectorates (those forced on by war, or those forced on uplifted species) will not give you +1 influence. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. ; About Stellaris Wiki; Mobile viewSo 15% basic tribute gives about -500 acceptance. ago. Vassals are even worse on higher difficulties, since no matter. Being able to completely negate the effect with an Ascension Perk renders it toothless, but I don't think doing it on a "per vassal" basis is a good idea to begin with. I just think that is a bit expensive. It will cost me 325 influence to change the terms of a vassal to allow integration, a vassal who has a single system. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. Research costs are +150% for planets and 209% for pops. basically they give you a percentage of their minerals and energy credits (25%?), they can still colonise and build frontier outposts, go to war and others can. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. There are a few different ways to create vassals in the game. You can get them to accept but then you have to recover from a negative loyalty situation. And my vassal is getting the systems as he has claims! My. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. Plan to have an integration contract later on, and you can effectively 'pop farm' your vassals in the mid/late game when natural growth slows to a crawl. See screenshots for new tradition effects. think negotiating vassal terms should be a littlebit cheaper in terms of influence. Garrison for +2 loyalty/month. 84-0. The second is increasing the reward you get from having vassals. It is the same cost for another of my subjects which is 4 times the size. If you have three vassals, that's three "small" civilizations offering discounts on techs you don't have yet. min. The risk of course is if the dominant empire decides to intergrate your empire. Like Vassal 1 focuses all its invention on making a laser which can heat. 828. How to make vassals/tributary. Also how good the agreement looks will also determine how easy it is to get them to accept. Other than that, as a vassal or tributary you can't freely stop being a vassal. You're just too far behind. So right now I'm playing a hivemind game, and there is this absolutely pathetic nation which I REALLY want to cede so I can eat em, but the problem is they don't use the same planet type as I do (10% habitability). Key point in diplomacy matter is that your vassals shouldn't be enemies to other members of your federation. Yes, i am aware. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. Vassals. Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4. Stellaris, Paradox ’s science fiction grand strategy game, is big. Yeah. It is far easier and faster than trying to conquer individual planets. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. min. This cost is split across a number of months, with 3 influence. 1) Release the subject. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Thoughts? As a vassal i could feed them 3 systems i want to colonise but dont want the. Honestly, Stellaris is another game than it was at release and I agree the war system still sucks, but the earlier one was just complete shambles. Originally posted by Revan Tair: Protectorate is way much better, than vassals. I've been watching the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. Being a vassal in CK3 can be weaponized, many a player liege has found out the hard way just how vulnerable they can be to a player vassal with a shiny loyalty hook on them. Shun diplomacy. Because you start out further away from the overlord than the others, the megacorp can pretty much always reach the overlord before you do. will always vote "no" to every single federation votes while demanding to be released because they do not want to be a vassal/tribute and obviously they will want to harm their overlord and his federation. Maybe some kind of softcap "Vassal Capacity" similar to Starbase Capacity would do a better job. It's simpler to take all the good stuff when you conquer them and leave the rest for tribute. AI empires will never willingly trade away systems -- if an empire has a system you want, the only way to get it is to fight them for it. ”. There’s room for an expansion to add more types of vassals/tribute/treaties that might be better. ago. Not having a big directly controlled territory is also good for tradition costs. So, I have this vassal, they were the only empire that was competing with me until we had an all out war against each other, I crippled them substantially, so much so that after the war they requested vassalization, but they have since built back up. 75 CG for you in taxes, +1. I just posted to the Stellaris Steam general discussion tab asking about this. The broken part is that you can get any contract, even one with a 75% tax on everything. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. Being a vassal in Stellaris is unequivocally being in a vulnerable position, at risk of being integrated for very little potential gains. For the Vassal Terms, both Overlord Conflicts and Vassal Conflicts are set to Defensive. 15 has a 33-17 % difference in production. Stellaris. Wondering if it's a bug. The game automatically transfered my vassals over to the country i entered into a diplomatic. Form the federation with someone else. Sometimes, vassals are used to help manage large empires, though often suboptimally. 2. Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. Monetary tribute is 12. All of which have a huge impact on how you play the game from the very beginning. With the rework that means you can specialize your vassals Disregard the Diplomacy tradition at first, instead focus on filling out Supremacy. the ai get the difficulty based resource bonus, so if for example you made a bunch of prospectoriums with a high tribute quantity on a high. Keep a dummy vassal and put the purge "planet" option on them and they will get the blame for the purge. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. You can't integrate them, you can't prohibit their expansion, you can't limit their diplomatic options, you can't build any holdings and you can't give them subsidiaries as their overlord. Taking in a significant number of foreign pops can result in unrest due to differing. Only existing. There also should be a way to influence a vassal's policies, but that should be a thing outside of vassal creation, using the game's standard diplomacy, allowing you to make various demands like "give me minerals as tribute" or "change this policy" (naturally affecting the vassal's Opinion of you). Prospectorium: Bonus to resource extraction, penalty to research. Releasing vassals and forming federations with them. Nope. I do not think you can without releasing them and the forcing the new subject option on. If the vassal doesn't like it they should get help from another empire and rebel. Federation is superior to vassal empire. 14. 25 influence a month, and you can integrate them if you want. • 7 yr. Unsourced material may be challenged and removed. until they declare war on you. Help very much appreciated. And because of a distraction by a event i proposed a change that would be refused. 4. 12th May 2022. Members Online •. I am playing a tall game as an extreme pacifist empire. In some cases, the obligation included paying tribute, but a state which does so is better described as a tributary state. war, peace, etc. Our empires consider each other enemies. manniepants Jun 18, 2022 @ 6:44pm. You can only hope that your overlord leaves the federation or something similar. Subsidiaries only pay energy, while tributaries pay both energy and minerals. Overlord will allow you to assign a Vassal Specialization to your subjects. And you should be able to force your vassals into war with someone. -Vassals donate fleet cap to you, they follow you into any war. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. Bulwark: Presumably has a bonus to their fleets and a penalty to resources. Dozens of reviews and discussions complaining that vassals are not slaves. It might be more useful if the ai wasn't worthless outside of spinning off a vassal sector as a feudal empire to expand on their own and get around the influence bottleneck it might have some very niche uses. Stellaris Dev Diary #312 - 3. The requirements for initiating diplomatic annexation are: The subject's vassalage has lasted at least 10 years. So - power blocks and friendly empires banding together in some way we already had before overlord came out. When the Overlord DLC drops, base resource tributaries will include food, and be able to do higher %s. Ability to tax vassals 5% of their energy at the cost of a negative modifier, any more would bring them too close to subsidiaries. Step 2: Trade any remaining planets to this vassal at no cost. GazOCee. '. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. Inward Perfection -> Crisis empires, for example, need the Imposed Inclusion CB to vassalize as under normal circumstances they can only demand tribute, and if refused they can't go to war to force tribute. Sectors are microstates within your empire that you appoint a governor to oversee. Strong diplomacy builds should have you covered. its entirely onesided and hurts overlord more. especially if they can band together and significantly outmatch him militarily. Stellaris, Paradox ’s science fiction grand strategy game, is big. jbroege • 7 yr. the game seems to make the war to expel branches of there overlord, which is A) pointless as they aren't a megacorp and B) very. In my two Stellaris games I never had any protectorate catch up enough in tech to become a vassal. Vassals are separate empires who fight in your wars for you, while sectors are parts of your empire that build things for you. That doesn't prevent the new vassal from starting with it on. There is option to give a fleet to vassal for maximum 30 years. Stellaris is a game where usefullness heavily depends on the playstyle. This mod-collection is created to make playing with Vassals, Tributaries, Protectorates and Subsidiaries. 12 Badges. Plan to have an integration contract later on, and you can effectively 'pop farm' your vassals in the mid/late game when natural growth slows to a crawl. From Dev Diary #247. Content is available under Attribution-ShareAlike 3. As shogun you have the daimyo mechanic which is incredibly powerful, it allows you to have unlimited vassals. You can attack realistically attack void dwellers and ringworlders early in the game. < > Showing 1 - 12 of 12 comments pete3great Jun 18, 2021 @ 2:51am I often combine them, forming a hegemony that my vassals are also part of. 5 per stationed army). 45% basic tribute gives about -500 acceptance. I've tried it several times and despite the Federation having a positive acceptance at the point of release, it always nosedives before. Don't tax them into poverty, causing shortage situations. No chance or choice for new at all. For protectorates, you actually gain influence, iirc. Get a couple of special ones for the unique bonuses but I don't really see a reason to have more than. In CK3, you can modify contracts whenever the hell you want, so long as you have the money/blackmail/whatever to do so. Blazin_Rathalos. Never vassalize a human player. Aug 10, 2018; Add bookmark. The first method involves going to war with a target empire. The issue here (judging from the stream) - we are not able to negotiate with the vassal to change their inner policies. Strictly speaking, a military rush is a better tech rush than most tech. Going in I knew I would not be able to complete the full vassalize requirements (as you have to just about conquer them both), so intended to stop at a good status quo point to create a new vassal for me, leaving the shell of the one of former empires with only a. Your vassals don't entirely lose the npc bonuses from difficulty setting but they drop down one level of difficulty for determining their bonuses. - You can fully absorb large empires later instead of taking small bites out of them to take their territory over multiple wars. Subscribe to downloadVassals and Tributaries - Exalted Domination [2. The rights and obligations. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. Then, you can fight another war 10 years later for independence. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. That's it. Releasing a vassal with a fraction of the pops lets them grow much, much faster. And, if they don't have the influence they are forced to accept. Vassal gives you no resources but is very handy for research agreements without helping future enemies. Only by declaring war can you change it. It adds 9 10 new types of subject empires (1 for each ethics + 1 for hive minds +1 for machine intelligences ), each with its own perks. The way it works is first, you need ability off the unity tree, which. Since you can do contract negotiations, there shouldn't be any difference right because you can just set all the categories to the same setting right? Stellaris Real-time strategy Strategy video game Gaming. -must first ask in diplomacy screen, then you have 1 year to declare war. They are a Tributary that can build its own fleet and has a max tax rate lower than that of a tributary. Find it a bit strange that vassals can’t have vassals. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. Stellaris Wiki Active Wikis. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. r/Stellaris. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. That you could get away with all 4 holdings be hostile and still have a positive loyalty generation. It depends on what you want from them. That doesn't prevent the new vassal from starting with it on. In my latest game a ran into a situation, i don't understand and i am unable to resolve: I declared war on my neighbour and started a campain roaming through his systems with my fleet. vassals act as buffers between you and enemies, wars against you probably will involve a liberation of a vassal for 50 warscore. Less than the 10% it looks like, and requires you to spend the influence to get them up to 75% in the first place, and you can't just get consumer goods without spending effort and influence to tax a second. -must be neighbor. Just from a narrative point of view, you're supposedly helping your subjects against their rebels, and for you to "help" your subjects against their rebellion by taking all of the rebel lands for yourself (somehow magically getting free claims on these systems in. sjsjdjdjdjdjjj88888 • 1 yr. Just form a federation with any other non-vassal empire and enable the "Vassals can join" option. Jump to latest Follow Reply. Vassal. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. AI always pays tribute when Liberty Desire is below 50% and refuses otherwise. This will open the vassal contract menu. It can even get to the point where taking all of their planets and annihilating their fleets isn't enough; eventually they will get 100. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from a tributary. The AI's effectiveness at being a combined ally could always improve. Add a sector to that planet, plus whatever space you want to give them. I integrate until I hit 1k fleet cap, then I stick with one vassal and feed him until he's equivalent. Its not a bug. A lot of them for for basically kicking your vassal when they're down and exploiting them. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. 3] This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. Scion is like picking an adult who's willing to demolish every child on the other team as if it would prove something. Rord64 Mar 18, 2018 @ 6:06am. Only offer basic resource subsidies when you’re getting such tribute from your vassals that it doesn’t affect your own specialist economy. by rite the vassal is not someone you would be ordering around its someone your meant to be guiding as an ally IE you help them so they help you. Vassals can potentially act as a buffer between you and other empires. To request an empire to become your vassal, first, you will need to contact them via the diplomacy screen. Business, Economics, and Finance. the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. . -100 for vassaling and -100 for something like war at itself. But not in the age of Stellaris. Vassal states were common among the empires of the Near East, dating back to the era of the Egyptian, Hittite and Mitanni conflict, as well as ancient China. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. A vassal country is a country, a client state, that is subject to the rule of a foreign country. There should be a tab that says something like:"Demand tribute" or "Demand subjugation". Creating vassals is intergral to good tall play atm. Tributaries, unlike vassals, are semi-independent - they pay tribute to their overlord, but are otherwise left alone. The use of vassal states continued. I have a big fleet advantage and it is gives me only +14. This will prevent their ally from joining the war unless they really hate you. Obviously, the overlord then should enter the war at the side of their new vassal. ^ these is already in the game. Just make them a tributary from the start because vassals are terrible, where as tributaries constantly give resources. Release vassal 3. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. Diogenes_of_Sparta • Specialist • 2 yr. If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. At least if your empire is already at a decent size and any increase in minerals & naval capacity is pretty much nonrelevant. 45% basic tribute gives about -500 acceptance. They wouldn't willingly interact as a vassal because it is too involved maybe, but as a tributary they maintain more independence/ isolation. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. Hives have great growth potential, but they face the same drag as everyone else. I'd say it depends on your ethics, and thus options. Prospectorium: Bonus to resource extraction, penalty to research. Atrus, demanding tribute is a pre-requisite to vassalizing. At 100 loyalty, they will gain 10 XP per month. You can do both. Furaigon. It's also a lower war score cost. Stellaris wars should look a litle at how EU4 handles itThey see Scholarium, and think it means they are good at science . The bordergore can get horrendous when you're trying to. Sheodoq • Synth • 6 yr. 45% basic subsidy gives about +50 acceptance. I am at my cap for sector plantes. Vassals are not slaves. They turn from protectorate to vassal when they research a x% of your known techs (not sure how much). If you have a Defensive Pact or higher (Alliance. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. Subjugation war goal means that you’re not installing a new government at all. If you only demand, your vassal should only accept if he is loyal. So 15% basic subsidy gives about +50 acceptance. Many people in the '40s and '50s often referred to Tibet as a vassal state of imperial China. After clicking on the button, choose the nation you wish to release.